Low-cost device affords motor deficiency patients gaze-control

By Ingrid Grasmo

Researchers have developed a low-cost, 3D gaze estimation device to complement direct brain-machine interfaces (BMI), which could allow patients with serious motor deficiencies to interact with computers and their surroundings.

This new device is composed from inexpensive off-the-shelf materials and enables a computer to work out exactly where a person is looking by tracking their eye movements, thus allowing them to control a cursor on a screen like a conventional computer mouse.

Indeed, the GT3D system has solved the "Midas touch problem" of differentiation between normal behavioral eye movements and intentional eye "commands" by using a simple wink to represent a mouse click.

Commenting on the study findings in a press release, lead study author Aldo Faisal (Imperial College London, UK) said: "Crucially, we have achieved two things: we have built a 3D eye tracking system hundreds of times cheaper than commercial systems and used it to build a real-time brain machine interface that allows patients to interact more smoothly and more quickly than existing invasive technologies that are tens of thousands of times more expensive."

Using mass-produced video-game hardware, the researchers created a device made up of two fast video game console cameras attached to a pair of glasses, with a total cost of US$ 30 (€ 24.50). The device is 800 times cheaper than conventional BMI systems and operates at a sampling rate of over 120 Hz with a 0.5-1 degree of visual angle resolution.

The cameras attached to the glasses constantly take pictures of the eyes to work out where the pupils are pointing, and from this the researchers were able to use a set of calibrations to work out exactly where a person is looking on a screen.

Furthermore, the team was able to use more detailed calibrations to identify the 3D gaze of participants. This could allow people to control an electronic wheelchair or a robotic prosthetic arm by looking where they want to go.

The effectiveness of the GT3D device was assessed by asking six participants to play the "pong" computer game using only the eyes to move a line to hit a ball bouncing around the screen. On average, individuals achieved a score of 6.6 with the GT3D compared with 8.3 using the mouse, following first-time use of the device for only 10 minutes.

"Our approach, unlike other BMI technologies, enables us to use gaze information to infer user intention in the context of its natural occurrence… This approach drastically reduces training time and boosts patient adherence," conclude the researchers in the Journal of Neural Engineering.

Licensed from medwireNews with permission from Springer Healthcare Ltd. ©Springer Healthcare Ltd. All rights reserved. Neither of these parties endorse or recommend any commercial products, services, or equipment.

Comments

The opinions expressed here are the views of the writer and do not necessarily reflect the views and opinions of News Medical.
Post a new comment
Post

While we only use edited and approved content for Azthena answers, it may on occasions provide incorrect responses. Please confirm any data provided with the related suppliers or authors. We do not provide medical advice, if you search for medical information you must always consult a medical professional before acting on any information provided.

Your questions, but not your email details will be shared with OpenAI and retained for 30 days in accordance with their privacy principles.

Please do not ask questions that use sensitive or confidential information.

Read the full Terms & Conditions.

You might also like...
Cellular sludge around hunger neurons linked to worsening diabetes and obesity