Model explains the choice of simple movements
In one respect, handling a computer mouse is just like looking in the rearview mirror: well established movements help the brain to concentrate on the essentials. But just a simple gaze shift to a new target bears the possibility of an almost infinite number of combinations of eye and head movement: how fast do we move eye and head? How much does the eye rotate, how much the head? Until now, it was unclear why the brain chooses a particular movement option from the set of all possible combinations. A team led by Dr. Stefan Glasauer (LMU Munich), project leader at the Bernstein Center Munich, has now developed a mathematical model that accurately predicts horizontal gaze movements. Besides eye and head contribution to the gaze shift it also predicts movement duration and velocity.
In contrast to most previous models, the researchers considered the movement of head and eye to the target as well as the counter-movement of the eye after the gaze has reached the target, but the head is still moving. "The longer the movement, the more perturbations add up," says Glasauer. "However, the faster the movement, the more errors arise from acceleration and large muscle forces." On the basis of this information, the Munich researchers calculated eye and head movements and determined the movement combination that caused the fewest disturbances. This movement matched that chosen by healthy volunteers not only in natural conditions but also in an experiment where subjects' head movements were altered by an experimental increase in the head's rotational inertia.
These findings could help teach robots humanoid movements and thus facilitate interaction with service robots. It may also be helpful in the construction of "smart" prostheses. These devices could offer the carrier a choice of movements that come closest to the natural human ones. For the next step, Glasauer and colleagues want to examine three-dimensional eye-head movements and aim to better understand simple movement learning.