Feb 23 2010
- Students, Researchers can 'Walk Through' a Body; Virtual Reality Meets
Anatomy, as Advanced Gaming Technology Brings Human Body to Life
- New, Award-Winning Tools Augment, Even Replace Medical School
Dissections
Elsevier, the world's leading content provider of science and health
information, today announced the availability of the InteractElsevier
(http://www.interactelsevier.com) Series. Powered by CyberAnatomy, an
Iowa-based company that creates interactive learning systems for students,
the innovative 3-D interactive anatomy series applies advanced gaming
technology to reviewing, learning and teaching anatomy. InteractElsevier has
two levels of offerings - Web interactive (online) and virtual reality
(stereoscopic).
Developed for medical students and researchers and recently honored with
the 'Best in Class' Award (http://www.interactivemediaawards.com/winners/>
"InteractElsevier's interactive 3-D anatomy gives students and faculty
more time and flexibility to teach and master anatomy, which typically
includes hundreds of terms and structures and interrelationships between body
functions. InteractElsevier is unique in its ability to strip away overlying
structures, or make them transparent, further adding to the clarity that this
tool adds to the complex structures of the body," said Jonathan Teich, M.D.,
Elsevier Chief Medical Informatics Officer and an associate professor at
Harvard Medical School. "The launch of InteractElsevier, along with many
other innovative learning tools, reflects Elsevier's commitment to use the
latest technologies - gaming, virtual reality, and the Web - to foster
scientific and medical learning and teaching."
Visually stimulating and the first truly interactive product of its kind,
InteractElsevier can provide advanced high quality guidance and training to
students on various educational and training levels, and can even be used by
medical professionals in need of a 'refresher.' InteractElsevier also
addresses several persistent problems at medical schools and the teaching of
anatomy: limited medical school time for teaching, lack of faculty and an
inadequate number of cadavers. Tools available on InteractElsevier include:
- Imaging - correlated imaging to interactive 3D models
- Anatomy Builder - construct the body by region and by body system
- Virtual Dissection - remove structures to understand complex
relationships
- Labeling - fully interactive, dynamic labels for structures
- Netter Plates - compare the best loved Atlas to your 3D structure
- Layers/Peeling - features like transparency, peel and hide enable
understanding of spatial relationships
Interact Elsevier's Interactive 3-D anatomy software is available in two
looks: Netter texture and computer graphic realism. Netter's 3-D interactive
anatomy is modeled from digitized paintings of Frank H. Netter, M.D., a
physician, artist and medical illustrator who created 214,000 medical
illustrations in his lifetime, 900 of which comprise Netter's Atlas of Human
Anatomy. InteractElsevier used Netter's art to form the surface of 3-D models
and then augmented the software with more than 100 Netter plates, which are
correlated to the 3-D models.
Elsevier's 3-D Interactive Anatomy includes models with
computer-generated textures. Correlated within this version are more than 100
plates from the 40th edition of Grays's Anatomy, which celebrated its 150th
anniversary in 2008.
InteractElsevier's 3-D interactive anatomy tools feature an intuitive,
flexible interface, correlated CTs and MRIs, a searchable terminology
database, exploratory exercises, quizzes, and real-time interactivity.
Students and faculty can use the tools to create a body through the assembly
of bones, muscles, arteries and nerves and then approach regions such as
upper or lower limbs, or systems such as skeletal, muscular or circulatory.
By using interactive buttons, they can rotate the body or peel, hide, label
and make structures transparent.
Teachers and students can access InteractElsevier's 3-D interactive
anatomy tools in several formats, including online (web interactive) and in
full stereoscopic 3-D (virtual reality). Clinicians can engage students and
peers with stereoscopic 3-D in lectures, labs or at conferences and exhibits,
while faculty, students and clinicians can conduct personal, self-directed
explorations on anatomy via the Web.
SOURCE Elsevier